Developed by Dutch animation studio Neo Geo, Blender is free software. It is useful for animators and graphic designers for modeling three-dimensional objects, post-production, playback, and creating some interactive designs.
Being a powerful software, Blender is also used in the media industry. Many publicly revealed 3D models of NASA were built using Blender.
Blender is the Free and Open Source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, sculpting, rigging, 3D and 2D animation, simulation, rendering, compositing, motion tracking and video editing. Support Blender development on https://fund.blender.org. Spring is the latest short film produced by Blender Animation Studio. Made in Blender 2.8. Get the production files, assets and exclusive making-of videos by joining Blender Cloud at Spring is the story of a shepherd girl and her dog, who face ancient spirits in order to continue the cycle of life.
The CGI and the special effects of the Russian-American Science Fiction movie Hardcore Henry were made by Blender. Blender was used in creating the promotional artwork for Super Smash Bros for Nintendo 3DS.
The software includes many modes for interacting with the objects, the main modes being Object Mode and the Edit Mode which can be used for manipulation of the individual and actual object data respectively.
Features of Blender
Modeling
A variety of geometric primitives such as polygon meshes, metaballs, icosphere, NURBS surface, Bezier curves, and an n-gon modeling system called B-mesh are supported by this software. The nondestructive effects are applied with the help of modifiers. The software also includes multi-res digital sculpting.
Simulation
Real-life effects such as smoke, rain, dust, clouds, haze can be simulated with the help of this software. Simulations like the water hitting any surface can be simulated by the Lattice-Boltzmann methods for liquid simulation. The newer versions of this software added a new fluid simulation called the mantaflow, which replaced the old one.
Animation
Within a full 3D pipeline, a 2D animation can be made with help of Blender’s Grease Pencil.
Texture and Shading
Different types of painting can be done with the help of this software which includes vertex painting, weight painting, dynamic painting, and more.
Addons and Script
Python scripting for the creation of custom tools, game logic, and importing/exporting from other formats. This software allows for integration with a number of external render engines through plugins/addons.
Import/Exports
A variety of different 3D file formats for importing and exporting, among them which includes 3D Studio, Alembic, Autodesk, SVG, STL, and more is supported by this software.
Installation Requirements of Blender
Minimum Requirements
64-bit dual-core 2Ghz CPU with SSE2 support
4 GB RAM
1280×768 display
Mouse, trackpad or pen+tablet
Graphics card with 1 GB RAM, OpenGL 3.3
Less than 10 years old
Recommended Requirements
64-bit quad-core CPU
16 GB RAM
Full HD display
Three-button mouse or pen+tablet
Graphics card with 4 GB RAM
Supported Graphics Cards
NVIDIA: GeForce 400 and newer, Quadro Tesla GPU architecture and newer, including RTX-based cards, with NVIDIA drivers (list of all GeForce and Quadro GPUs)
AMD: GCN 1st gen and newer (list of all AMD GPUs)
Intel: Haswell and newer (list of all Intel GPUs)
macOS: version 10.12 or newer with supported hardware
How to Download and Install Blender for PC
For Windows PC
Users can download the software from the official site. Navigate the site for the download link.
Users can click on the link, for different OS, different links are available, click on the windows, to download the installer for the Windows OS
On double on the installer to start the installation, which is located in your downloads folder.
Follow the instructions to complete the installation.
Choose the destination folder and wait for the installer to complete the installation.
Click on Finish to complete the installation. Double on the exe file to start your application.
For GNU/Linux
Users can download the software from the official site. Navigate the site for the download link.
Users can click on the link, for different OS, different links are available, click on the windows, to download the installer for the Linux OS. If you don’t know if your Ubuntu installation is 32-bit or 64-bit, open the terminal and type in uname -m. The response of x86_64 means a 64-bit kernel and the response of i686 means a 32-bit kernel.
Create a new folder inside your Home folder. Extract the contents of the tarball into that folder. In the screenshot above, we used the name Programs for this folder.
Make the blender file executable. You can do this by right-clicking the blender file and clicking on Properties. Then select the Permissions tab and select the Allow executing file as a program option.
Create a shortcut for Blender. Right-click the blender executable and select Make Link. Then drag the new link to your Desktop or anywhere you like.
While rendering stills will allow you to view and save the image from the render buffer whenit is complete, animations are a series of images, or frames,and are automatically saved directly out to a drive after being rendered. Sitesucker 2 7 7 download free.
After rendering the frames, you may need to edit the clips,or first use the Compositor to do green-screen masking, matting, color correction, DOF,and so on to the images. That result is then fed to the Sequencer where the strips are cut andmixed and a final overlay is done.
Finally you can render out from the Sequencer and compress the frames into a playable movie clip.
Workflow¶
Generally, you do a lot of intermediate renders of different frames in your animation to checkfor timing, lighting, placement, materials, and so on. At some point,you are ready to make a final render of the complete animation for publication.
There are two approaches you can use when making a movie, or animation, with or without sound.The approach you should use depends on the amount of CPU time you will need to render the movie.You can render a “typical” frame at the desired resolution,and then multiply by the number of frames that will ultimately go into the movie, to arrive at a total render time.
If the total render time is an hour or more, you want to use the “Frame Sequence” approach.For example, if you are rendering a one-minute video clip for film, there will be(60 seconds per minute) X (24 frames per second) or 1440 frames per minute.If each frame takes 30 seconds to render,then you will be able to render two frames per minute, or need 720 minutes (12 hours)of render time.
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Rendering takes all available CPU time; you should render overnight,when the computer is not needed, or set Blender to a low priority while rendering,and work on other things (be careful with the RAM space!).
Direct Approach
The Direct Approach, which is highly not recommended and not a standard practice,is where you set your output format to an AVI or MOV format,and click Animation to render your scene directly out to a movie file.Blender creates one file that holds all the frames of your animation. You can then useBlender’s VSE to add an audio track to the animation and render out to an MPEG format tocomplete your movie.
Frame Sequence
The Frame Sequence is a much more stable approach,where you set your output format to a still format (such as JPG, PNG or a multi-layer format),and click Animation to render your scene out to a set of images,where each image is a frame in the sequence.
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Blender creates a file for each frame of the animation.You can then use Blender’s Compositor to perform any frame manipulation (post-processing).You can then use Blender’s VSE to load that final image sequence,add an audio track to the animation, and render out to an MPEG format to complete your movie.The Frame Sequence approach is a little more complicated and takes more drive space,but gives you more flexibility.
Here are some guidelines to help you choose an approach.
Direct Approach
Short segments with total render time < 1 hour.
Stable power supply.
Computer not needed for other uses.
Frame Sequence Approach
Total render time > 1 hour.
Post-production work needed:- Color/lighting adjustment- Green screen/matte replacement- Layering/compositing- Multiple formats and resolutions of the final product
Intermediate frames/adjustments needed for compression/codec.
Precise timing (e.g. lip-sync to audio track) needed in parts.
May need to interrupt rendering to use the computer, and want to be able to resume rendering where you left off.
Frame Sequence Workflow¶
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First prepare your animation.
In the Dimensions panel, choose the render size, Pixel Aspect Ratio, and the Range of Frames to use,as well as the frame rate, which should already be set.
In the Output panel set up your animation to be rendered out as images,generally using a format that does not compromise any quality.
Choose the output path and file type in the Output panel as well, for example //render/my-anim-.
Confirm the range of your animation (frame Start and End).
Save your blend-file.
Press the Animation button and once the animation is finished,use your file manager to navigate to the output folder (render in this example).You will see lots of images that have a sequence number attached to. These are the single frames.
In Blender, open the Video Sequence editor.
Note
The VSE does not support multi-layer EXR files.To render to a video format you will have to skip the next three steps andinstead use an Image Input nodein the Compositor.
Choose Add Image from the add menu. Select all the frames from your output folder that you want to includein your animation. They will be added as a strip in the Sequence editor.
Now you can edit the strip and add effects or leave it like it is.You can add other strips, like an audio strip.
Mamp pro 5 sn. Scrub through the animation to check if you have included all the frames.
In the Output panel, choose the container and codec you want (e.g. MPEGH.264) and configure them.The video codecs are described on the previous page: Output Options.
Click the Animation render button and Blender will render out the Sequence editor output into a movie.
Hints¶
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Your computer accidentally turns off in the middle of rendering your movie!
Unless your animation renders in a few minutes,it is best to render the animation as separate image files.Instead of rendering directly to a compressed movie file, use a lossless format (e.g. PNG).
This allows you an easy recovery if there is a problem and you have to re-start the rendering,since the frames you have already rendered will still be in the output directory.
You can then make a movie out of the separate frames with Blender’s Sequence editoror use 3rd party encoding software.
Animation Preview
It can be useful to render a subset of the animated sequence,since only part of an animation may have an error.
Using an image format for output,you can use the Frame Step option to render every N’th frame.Then disable Overwrite and re-render with Frame Step set to 1.